![metasequoia 3d metasequoia 3d](https://images.our-assets.com/fullcover/2000x/9786201742628.jpg)
So anyways, all the work is done, new update system with new update cards are in place and heres what you need to do to get your hands on those new update cards: For marketplace users: So To recap what happened, our update system died because hippo vend (our update service provider) pulled the rug under everyone and left SL.įor the past 2 weeks i have been working on migrating my products to a new update system, it was a huge pain in the ass, mostly due to LL’s inadequate web services when it came to retrieving marketplace sales data, and some data was lost, but most of it i manage to salvage. You can test how your textures blend by loading them onto the included necks or test them ingame using the local texture option.
![metasequoia 3d metasequoia 3d](https://filecr.com/wp-content/uploads/2019/12/Tetraface-Inc-Metasequoia-Free-download-02.jpg)
Select a very soft eraser and start erasing away the top or bottom half of one of the textures till the 2 blend together. So anyway, fire up your image editor and paste both baked images into it, layering one over the other.
#METASEQUOIA 3D HOW TO#
I wont go deep into details on how to use an image editor since i assume, as a skin maker, you already know how it works lol. Pretty much same deal as before, select the M4 head stub object and set its texture in the image tab to be the texture of your head, hold shift and select the M4 neck onto which you want to bake your head texture onto, make new image in UV window, bake your texture and save it. Leave “Distance” and “Bias” alone for now unless you are getting spots where the texture inst baked right.Ĭlick “Bake”, once done, save your image somewhere from the “Image” menu in the UV editor window on the right. Margin needs to be at least 32 or higher for best result(it extends the edges of the rendered image to fix problems like black seams). “Selected to active” checkbox needs to be marked. Go to render tab and scroll down to baking options. In the UV editor window on the right, click “+New” to create a new image, set a name and set the resolution to 512 x 256 and click “OK”. Press tab to enter edit mode and than press A to select all polygons if its not already selected. Now hold shift and select the M4 UV object that you will be transferring the texture onto. Go to texture data tab on the right and click “New”.Ĭlick “open” and select the source texture that you wanna bake onto the M4 UV neck. Select the source object (a neck with original UV or the M4 head stub). Select the object layers you will be working with, for example if you are transferring texture of the Kemono body UV onto the M4 neck UV, select both of those layers (you can select multiple layers by holding shift). Make sure you are in “Blender Render” mode at the top bar.
#METASEQUOIA 3D DOWNLOAD#
If you haven’t already, download the M4 Venus texture development kit and find the “M4V_neck blending kit.blend” file and open it in Blender. I will assume you already know the basics of how to use blender, if not, this older M4 neck blending tutorial covers the process in greater detail. This tutorial will show you how to blend your Kemono/AV2/Rikugou/LL body skin texture with your M4 Venus head’s neck using Blender.